Most games in 2018 will not have microtransactions 

Not a lot of games will have microtransactions

Microtransactions were the most controversial topic in gaming in 2017. Many triple-A developers placed microtransactions in games that cost $59.99 and those decisions made gamers very angry. EA and Bungie were some of the most hated video games companies because of the fact that their games had a pay to win system. In  Star Wars Battlefront 2 you could’ve grind for new weapons and upgrades or you could’ve bought loot boxes with real money and get all the legendary weapons in seconds instead of grinding for hours. EA faced a lot of backlash from fans so they changed the system. Gamers that bought loot boxes in Battlefront 2 and received a legendary weapon they had to reach a certain level to use the weapon but this change didn’t make gamers any happier. When a Reddit user did some Math and figured that it would take an average player 40 hours of gameplay to unlock a hero that costs 60,000 credits. So EA reduced hero costs but that didn’t make gamers any happier. After a lot of backlashes, EA completely removed microtransactions and they haven’t returned since. In 2017 most games had microtransactions but it seems like in 2018 most games will not have any microtransactions.

According to GDC’s pools, 49% of developers said their game will be pay to download, 39% of developers said their game will be a free download game, 23% of developers said their game will get Paid DLC/Updates, 22% of developers said their game will have paid in-game items, 21% of developers said their game will have Paid in-game currency, 20% of developers said their game will get free DLC/updates, 14% of developers said their game will be supported by ads, 13% of developers said their game will have a paid subscribtion, 11% of developers said their game will have paid item crates, and 12% of developers said their game will have other forms of buisiness. 


Tags and Keywords:
Technology, Video games, Video Games, microtransactions, GDC

Ali F