How Super Mario Odyssey looks and runs on the Switch
The Switch will run How Super Mario Odyssey at 900p 60 fps docked and 720p 60fps handheld
Most Switch owners are waiting for Super Mario Odyssey to be released, but many people want to know how the underpowered console runs Super Mario Odyssey. Super Mario Odyssey runs the game very well. Digital Foundry has analyzed Switch’s performance. It will run at 1600×900 60fps on handheld, and 1600×900 60 fps docked.
Super Mario Odyssey doesn’t have anti-aliasing, but the game is still beautiful. At portable mode draw distances, shadow resolutions, and lighting resolution is brought down.

Credit: Digital Foundry
As you can see in portable mode, the circular building is now as clear, but according to Digital Foundry, the game still looks good in portable mode. For almost all the time the Switch runs Mario at exactly 60 fps but in some open area levels you might get stutters when tutorial props pop up, but you will not notice anything unless you have an fps counter.

credit: Nintendo, Super Mario Odyssey
At E3 the Super Mario Odyssey demo was somewhat disappointing because it ran at 720p in docked mode. This build is a vast improvement from the one in E3, and we can expect performance upgrades when the game launches. It might even run at 1080p.
When the Switch launched a lot of people thought the Switch would not get any 3rd party support because it is so underpowered compared to the competition. Fortunately for Nintendo, those people were wrong. Rockstar announced 4 new L.A Noire version and one of the version would come to the Switch.
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Technology, video games, Nintendo, Super Mario Odyssey, Super Mario Odyssey graphics.
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