How Oculus Quest Compares With Go Virtual Reality Head set (VR)
While tethered headsets like the Oculus Rift and smartphone powered headsets like the Gear VR are dependent on processing power from separate hardware, the Oculus Go and Oculus Quest are both entirely self-contained. That means they have their own displays, processors, memory, storage, and batteries.

The Oculus Quest is mainly being marketed as an all-in-one VR gaming system, but also potential for classroom lessons and movies. The Oculus Go delivered a VR view, but the Oculus Quest provides us with interactions. One major difference between the Quest and the Go is the lack of motion sickness with the new device. The resolution is slightly better in the Quest, but the difference provides a much better overall experience. Both require no additional hardware to operate and have much lower price tags than some of the VR competition, but which is better? We pitted the Oculus Quest vs. Oculus Go, to find out. Oculus Go weighs the same as the Oculus Rift — around 470 grams — the Oculus Quest with its additional sensors and internal hardware, weighs in at 100 grams heavier.
The Oculus Go sports a single 2,560 x 1,440 LCD panel offering 1,280 x 1,440 pixels per eye and operates at a standard 60Hz refresh rate, though some developers can unlock extra performance for a 72Hz refresh rate if the app isn’t too taxing otherwise. Powering that display is a Qualcomm Snapdragon 821 processor with its own on board graphics. The headset comes in two guises. A 32GB model which retails for $200, and a 64GB model which costs $250.
In comparison, the Oculus Quest has twin OLED displays which have richer colors and deeper blacks than the Oculus Go’s, but do suffer more from ghosting in high-contrast scenes. They each have a resolution of 1,440 x 1,600, which works out to a total resolution of 2,880 x 1,600 — a slight improvement that smooths out the screen door effect a little more, but is more noticeable an enhancement over the Oculus Rift. It also operates at a stock (and locked) refresh rate of 72Hz, for smoother visuals and what should be a slightly more comfortable viewing experience.

https://versus.com
The Oculus Quest makes that leap to tangible virtual reality and does so with all of the portability of a mobile VR solution. It’s the kind of easy to use, borderless VR experience that is likely to help bring the technology to mainstream audiences like never before. When it debuts next Spring, that is.
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