Battlefield V Ray Tracing Was Toned Down for Performance, BF V Creators Say | GeForce RTX 2080 and 2080 Ti graphics Not yet out
On September 6th, EA DICE’s Battlefield V officially exits alpha stage and everyone can play as an open beta. The game won’t support real-time ray tracing yet, but that’s fine; Nvidia’s Turing-based GeForce RTX 2080 and 2080 Ti graphics cards don’t start shipping until September 20th.

DICE’s Holmquist assured us that ray tracing doesn’t change anything about the way art assets are handled in Battlefield V. “What I think that we will do is take a pass on the levels and see if there is something that sticks out,” he said. “Because the materials are not tweaked for ray tracing, but sometimes they may show off something that’s too strong or something that was not directly intended. But otherwise we won’t change the levels—they’ll be as they are. And then we might need to change some parameters in the ray tracing engine itself to maybe tone something down a little bit.”
During an interview from tomshardware, Dave James of PCGamesN asked Holmquist what DICE was doing to minimize the impact of ray tracing on Battlefield V.
“So, what we have done with our DXR implementation is we go very wide with a lot of cores to offload that work,” Holmquist replied. “So we’re likely going to require a higher minimum spec and recommended spec for using RT, and that was the idea from the start. It won’t affect the gameplay performance, but we might need to increase the hardware requirements a little bit. And going wide is the best way for the consumer in this regard because you can have a four-core or six-core machine. It’s a little bit easier these days for the consumer to go wide with more threads than have higher clocks.”
“Multi-GPU scenarios are all workable for ray tracing. There aren’t any new dependencies between frames. The only limiting factor is cost,” Sweeny said.
So perhaps as DXR-capable hardware proliferates, game developers will see more upside to supporting multi-GPU configurations, making smooth ray traced performance at 2560×1440 and 3840×2160 realistic sooner than later.
Tags:News, Nvidia, Nvidia RTX 2080, Ray Tracing, RTX 2080 Benchmarks, RTX Turning GPUs, technology, video games, Battle Royal, Battlefield V, Call of Duty Black Ops IIII, Dice, EA
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